

The following environment variables can be used to control the cache: This cache is enabled by default, and generally reduces stuttering. State cacheĭXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the driver's own shader cache got invalidated in the meantime. Note: If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device. If the substring matches more than one device, the first device matched will be used. Matches on substrings, so "VEGA" or "AMD RADV VEGA10" is supported if the full device name is "AMD RADV VEGA10 (LLVM 9.0.0)", for example.

A value of 0 uncaps the frame rate, while any positive value will limit rendering to the given number of frames per second. The DXVK_FRAME_RATE environment variable can be used to limit the frame rate. 1.5)Īdditionally, DXVK_HUD=1 has the same effect as DXVK_HUD=devinfo,fps, and DXVK_HUD=full enables all available HUD elements. scale=x: Scales the HUD by a factor of x (e.g.samplers: Shows the current number of sampler pairs used.compiler: Shows shader compiler activity.api: Shows the D3D feature level used by the application.memory: Shows the amount of device memory allocated and used.pipelines: Shows the total number of graphics and compute pipelines.drawcalls: Shows the number of draw calls and render passes per frame.submissions: Shows the number of command buffers submitted per frame.

